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Maybe the thing Cat Lady pulls off best is giving the feeling of “I can’t do everything I want to” in such a short package. You can assign food at any point during the game as well, I tend to do that to help me track what I need and where I stand, but it is not necessary. At the end of the game you get one last chance to feed any of your cats, you can move food between cats as well as use any unassigned food you have, and then the final points are tallied. Collect cats, feed them, and work for various bonuses along the way. Each stray is a little different, but they will provide help or points once fed. Once you collect two “Lost Cat” cards, you can bring a stray into your hand. The game contains a handful of these, three are used in each game.
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Strays are a set of cats that sit across the top of the board. Sprays show up and are collected like any other card. This can be worked around by using a spray to move the “off limits” marker elsewhere. In the game, the row or column that was most recently collected will be off limits for the next player to grab. The final two twists are sprays and strays. Beware, as having only one catnip does not please the kitties and you will lose two points. The largest bonus comes for having four catnip cards, and that provides two points per each fed cat. Catnip scales with how many catnip cards you have at the end of the game. Toys are scored based on the number of each type you have, where costumes provide a big bonus to whoever has the most, and a penalty if you end the game with none. Costumes and toys are the most simple, they provide scaling bonuses based on the amount you have. For starters, and unfed cat you end up with loses you points, poor kitty! There are also a slew of different bonuses in play.